

I’d make it further, use fewer health items, until finally, I was able to topple the baddie. With every attempt I could feel myself getting better at anticipating and reacting to attacks. Fast and deadly, but not unpredictable, like something out of Punch-Out!!. Even the starter slime gave me a hard time until I managed to get its pattern down. It’s inadvisable to delve a dungeon without being adequately prepared, as save points are rather rare in dangerous areas, and the penalty for death is being unceremoniously dumped off at the last one you stopped at.Įvery boss in the game got its turn kicking my butt. However, all those side activities may be necessary if you’re going to cope with the brutal difficulty. If you’re not careful, the game can frequently become bogged down under the weight of all its side activities. You can find heart rubies to expand your health, stamina emeralds to extend your stamina bar, moonstones to open up teleportation routes, GEO tickets to spend at a special store, lunar artifacts to sell to a thrift store, and various other items to make your life easier. If you’re anything like me, you’ll spend an excessive amount of time plumbing those nooks and crannies. The world isn’t very large and it’s locked down to keep the player focused, but there’s a lot hidden in its nooks and crannies. The starkest difference is that, rather than have you simply choose your next destination using a standard node-based world map, you’re left to explore from a top-down perspective, similar to the previously discussed Zelda II. Many of the mechanics and the narrative have been incorporated into the remake, but everything has been lifted up and expanded on. Phoenotopia Awakening is technically a remake of a Newgrounds Flash game from 2014. The result is something that is markedly different than Zelda II, even if you can easily see its foundation, and I couldn’t be happier for that. It wears its Zelda influences on its sleeve, but also layers on its own fantastic personality. Phoenotopia Awakening seems to have latched onto that misunderstood title and squeezed it for all it was worth.
#Phoenotopia awakening ending series#
Few games have followed its lead, with even the Zelda series neglecting its mechanics as the franchise widened. Despite this, the formula didn’t catch on to a wide extent. On the contrary, it was an interesting mix of play styles. It wasn’t the game’s formula that left a bad taste in my mouth, however. I’m pretty sure that making disparaging comments about Zelda II is a fireable offense at Destructoid.

It bore few similarities to its predecessor with its unique mix of top-down overworld exploration and side-scrolling action. More linear, carefully metered progress, and with more RPG elements. Zelda II: The Adventure of Link was a massive departure from the original title. It does not store any personal data.I keep mistakenly calling it ‘Pheonotype’ The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
